Challenge

Professionals, designers, and developers outside the design field increasingly need to understand user-centered digital product design, but most don't have time for a full degree program. They need a compact, practical path from research to a validated low-fidelity prototype.

Solution

Co-teaching with Juan David Garavito, I helped design this continuing-education course at Universidad de los Andes into five modules that move in strict sequence, starting with understanding what a user experience actually is, then discovering the problem and the user through research activities, interpreting the collected data into patterns, generating and prioritizing product ideas, and finally conceptualizing and prototyping a low-fidelity solution across different formats. The course is deliberately virtual and workshop-based rather than lecture-based, so participants leave able to plan, conceptualize, and prototype a real digital product, not just describe one.

Success

The course runs as part of Universidad de los Andes' continuing education program (Educación Continua Uniandes), certifying professionals across industries in user-centered digital product design.